![]() ![]() ![]() The presentation with FSR2 enabled is overly soft, shimmery and some areas are visibly aliased. ![]() Normally we'd look to the likes of DLSS, XeSS or FSR2 to solve these problems, but while FSR2 is available it doesn't look right. Even with a static camera, you'll notice that vegetation crawls, edges shimmer incessantly and the whole scene has a posterised look. This is key as the game's temporal anti-aliasing (TAA) unfortunately doesn't produce great results, while an enforced sharpening filter tends to degrade the image further. Let's start with the most important setting first: image upscaling. With that in mind, we'll focus our analysis on the optimised settings that'll help you get the most out of the game. That means you can expect better-than-console performance and image quality, but there are still improvements for Capcom to make - and serious bugs you'll want to avoid. The full release of the Resident Evil 4 remake has landed on PC, bringing nearly the exact same performance and graphical characteristics as the demo - for good and for ill. ![]()
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